This tutorial is ideal for anyone rendering for the first time and wanting to get a simple insight into some extremely good reasonably priced software. Though software specific, this tutorial will give the render newbie, some idea of what is basically involved and how simple it really is to create a nice 3D render with little fuss.
Oct 21, 2020 Raylectron is a simple, yet powerful 3D rendering plugin for SketchUp. It lets you transform your SketchUp model into a photorealistic render or animation. It can also be used with Blender and other CAD apps capable of exporting your model to an OBJ format which Raylectron can open, giving you all the same features as if it had been exported from SketchUp.
The tutorial will show you how to load a model from the 3D Warehouse and make a simple render of a house using an environment map, change a few materials, including the glass. On completion of this tutorial you should be able to achieve similar renders from your own SketchUp models, and all within minutes. Software used in this tutorial is Raylectron V3 and the 3D Warehouse model is the Grey House by Paul Palamara (also known as Paulwall on 3D Warehouse).
Raylectron for SketchUp. SketchUp and Raylectron based tutorials (sometimes additional software depending on tutorial). Learn how to perfect your modeling with new post-processing skills, techniques and easy to follow step by step instructions provided by highly talented professional contributors. Raylectron Render for SketchUp, Winnipeg, Manitoba. Raylectron is a fast, easy and powerful photo-realistic render and animation plugin for SketchUp. About Raylectron. Raylectron took many years of research and testing. Creating such software is not an easy task. While Raytracing exist already for many years prior to Raylectron, they are not photorealistic. Raylectron is a rendering engine used as an extension for Trimble SketchUp, a 3D computer graphics software. Raylectron was born in 2010 by SoftByte Labs, Inc. A software developer based in Manitoba, Canada. Raylectron uses advanced techniques based on the path tracing algorithm and largely modified for speed while retaining photo-realism.
1. Open SketchUp and click the Get Models icon. Select a model of choice from 3D Warehouse (you can download the model used in this tutorial if you wish from the 3D Warehouse). Click on the Raylectron toolbar icon to start the process.
2. While in SketchUp the small Raylectron Material Editor window will open with “No material selected“. It has Render, eyedropper and Close buttons. Simply click on the Render button (without editing your model). You will be asked to name your file and save it. Your model is then exported to Raylectron and the Raylectron render program window will now open. You can close SketchUp now if you wish, which will also close the small Raylectron Material Editor window. You can edit your material later in the Raylectron Material Editor, see step 4.
Material Editor Window 1 while in SketchUp
Or…… If you click on the Eyedropper rather than the Render button a larger Raylectron Material Editor window will appear, as shown below, and you can start editing some of your materials (adding bump, glass, roughness etc.), click on the Apply button to save each setting you choose. Once done click on the Render button. You will then be asked to name your file and save it (it will be saved into a .rof file so you can re-open your model using Raylectron instead of SketchUp). Your model is then exported to Raylectron and the Raylectron window will now open. You can close SketchUp now if you wish and continue within the Raylectron render program, where you can adjust things further.
Material Editor 2 using eyedropper while in SketchUp
3. In the View tab of Raylectron we used rotate, pan and zoom tool to position our model (you can use your mouse buttons and scroll wheel to position your model as well).
4. If you did not edit your material in Sketchup using Raylectron Material Editor you can do so in Raylectron. Open Raylectron Material Editor (View>Material Editor) and right click on material in your model to select it. Edit materials according to your needs, in this case we added some depth (Bump) to the bricks, stones, shingles. Transparency and shininess was adjusted for the glass in the windows. Make sure you click on the Apply button to save each setting.
Settings:
- Roofing Shingle: Bump depth = 20
- Stonework: Bump depth = 30
- Bricks: Bump depth = 15
- Glass: Transparency = 100%, Shininess = 10.337
Material Settings (Roofing Shingles)
5. Next we downloaded a 360 degree HDRI Environment Map from openfootage.net and loaded it into into Raylectron (File>Load 360 degree environment map). This will provide us with the outdoor light we need.
6. We also checked the box “2 point pers” (with this selected all vertical lines in the model will appear straight. In others words keeping all verticals parallel).
7. Click on the Render button. You can adjust the rendered output while it is rendering (all optional).
- Check the box “Tone mapping“
- Brightness = 0.10
- Contrast = 0.20
Raylectron automatically updates your render view when new frames (samples) become available. Depending on your requirements, you can achieve photorealism in less than a minute, and for the perfectionist, you stop it when you know its perfect!
Raylectron Render Output
Raylectron Download
The image above took about 1 min and 53 secs to render on an average PC with 8 threads. We hope you enjoyed this little tutorial and learned some of the basic components in a simple render.
Raylectron also have some video tutorials and a help manual (user guide) which you can find at their main website. If you have any further questions regarding the use of Raylectron, you can visit their Support/Forum page. The Raylectron free version is fully functional, providing you do not mind the faint watermark and available in their download section here.
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Raylectron Reviews
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A handy application that seamlessly integrates within SketchUp and enables you to effortlessly export the textures from the current model
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Raylectron Textures Exporter comes in handy to all SketchUp users who are looking for a quick way of exporting the textured from the project they are currently working on.
They can export the textures to BMP, JPEG or PNG, but they can also choose to save it to the original format to the location they prefer.
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Raylectron Textures Exporter 1.00
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